'Get Low' is a song by American rapper Lil Jon & the East Side Boyz, featuring American hip. One had amended lyrics (i.e. 'take that thang to the floor, you skank, you skank'), while the other two. Need for Speed: Underground's theme song. Need for speed underground 2 the times. Users who like Lil Jon - Get Low Lyrics (Bass Boosted) Users who reposted Lil Jon - Get Low Lyrics (Bass Boosted) Playlists containing Lil Jon - Get Low Lyrics (Bass Boosted) More tracks like Lil Jon - Get Low Lyrics (Bass Boosted) License: all-rights-reserved.
998 kg (2200 lbs)The Toyota Corolla GT-S (AE86) (also known as Hachi-Roku) is a sport compact produced for the North American market from 1983 to 1987.The Toyota AE86 was produced alongside a non-pop up headlight variant, the Corolla Levin. The AE86 was also sold in Japan as the, albeit with slightly different specifications.The Corolla GT-S is based on a light RWD platform and powered by a '4A-GE' entitled DOHC engine with 119bhp.The AE86's affordability and driving traits made it a popular choice in motorsports and a favourite by car enthusiasts. In 2012, was introduced which was jointly developed.
Contents Need for Speed: Underground 2The Toyota Corolla GT-S appears in and is available from the beginning.Although it is the slowest car with standard performance in the game, the Corolla GT-S is also one of the best handling cars in the game. With upgrades, it can become competitive throughout the career mode. Once fully upgraded, the Corolla will also receive outstanding straight-line performance.UnlockAvailable from the beginning0 - 60 mph0 - 100 mphTop SpeedTorquePowerStock8.53 seconds24.90 seconds125.0 mph (201 km/h)95.8 ft-lb112.1 bhpFully Upgraded2.95 seconds7.56 seconds213.0 mph (343 km/h)269.7 ft-lb428.9 bhpNeed for Speed: CarbonThe Toyota Corolla GT-S appears as a tier 2 Tuner class car in the EA Downloader release of.
It cannot be purchased in the career mode nor modified by the player and can only be selected in mode with stock appearance in white and as a visually modified variant in red.The Corolla GT-S has formidable acceleration and handles well in corners but is only capable of an average top speed.Need for Speed: ProStreetThe Toyota Corolla GT-S appears in as a tier 1 vehicle with a $16,000 price tag.Given its light chassis and rear-wheel drive layout, the Corolla GT-S has notable handling characteristics: It responds quickly to steering inputs by the player and rarely loses grip. This makes the GT-S particularly useful in difficult race tracks and drift events as its handling makes long and smooth drifts possible.The GT-S has moderate acceleration in consequence of a small four-cylinder engine, which delivers a low top speed and underwhelming performance when driving uphill but can be greatly improved with upgrades.Players will find the GT-S to be most useful in. It also fares well in Wheelie Competitions due to its low weight.Need for Speed: NitroThe Corolla GT-S appears in as a vehicle and costs $55,000. It is rated 1 in speed, 2 in both acceleration and handling, and 3 in both drifting and strength.Zarinah, the top racer in Singapore, drives a Corolla GT-S in all the location's Bronze Cup race events except for the Drift Challenge, Time Attack, and Speed Trap events.ZarinahZarinah's Corolla GT-S can be unlocked as a collectable car for use in both Arcade Mode and Career Mode, once all stars are obtained in all Singapore Bronze Cup events.Need for Speed: ShiftThe Toyota Corolla GT-S appears in as a tier 1 car with a 1.50 car rating and can be purchased for $18,000. It is capable of a Works conversion.Need for Speed: WorldThe Toyota Corolla GT-S was made available in on May 14, 2010 during the fourth closed beta session as a tier 1 car. Since, it has been featured as a D class car.The Corolla GT-S is slower than any other tier 1 starter car in terms of power.
However, this trait was compensated with a superior handling. It has a good acceleration and handling because of a low weight. Compared to more expensive D class cars, its acceleration might be lacking.Players might find the Corolla GT-S to be a good choice for swapping their E class vehicle with a D class one.
Similar to the, it also fares well in higher classes, as long as upgrades are regularly applied. It is less useful in events due to its small chassis, although lower heat level events can be completed successfully.
Need for Speed - Underground Review by: - 6.7/10 Back to the Roots The first Need for Speed port to the GBA, this game was released back in 2003. It brought to the console a high level of 3D gaming, and it’s was the precursor that future ports tried to improve upon in following years. In Need for Speed: Underground, you try to reach the top of the ladder by challenging the racers above you on the leaderboards. You start at the bottom and work your way up to the top. And while this was the first port to the GBA, it’s far from the worst. With it’s stunning gameplay and high quality graphics, NFS: Underground is worth exploring.
Let’s dive in. The GBA can do this?
- 9 / 10 While the graphics did improve over the years, they didn’t have a mediocre start. Instead, the graphic designers refined the high quality graphics that were already present from the beginning. And if you haven’t ever played a GBA NFS, your perceptions of the racing in GBA games will be shattered.
That’s because the 3D is phenomenal. The game really put the graphical limits of the GBA to the test, and the designers managed to create an addictive game with courses of high quality. On the other hand, the game suffers from a lack of HUD graphics. Unlike the NFS ports that released afterward, this one doesn’t have the mini-map. As someone who’s played all but one of the NFS GBA games, let me tell you that the mini-map is definitely important.
It has to do with turning. One problem that was never resolved on the GBA was the quickly approaching turns. In many cases, you won’t see whether to turn left or right until it’s too late. That the graphics designers couldn’t solve this problem, despite all of their other improvements, reveals that it might have simply been beyond the capacity of the GBA. The mini-map helps a lot with this, since you’re able to predict turns more effectively. Without it, you find yourself restarting the race countless times after turning straight into a dead end. But despite these problems, the designers did create a game that surpassed all expectations, and they took 3D graphics on the GBA to a whole new level.
Terrible Music - 4 / 10 Music is one of the weakest components of this game. You’ll notice that the music is lyrical, and that’s not a problem in itself. But it’s being used on the GBA, which is a problem. Surprisingly, the sound isn’t -that- garbled.
But the lyrics are just beyond the reach of comprehension, and while that is better than the music of NFS: Own the City (2006), it’s still bad. The other tracks that you hear in races are barely audible above the sound effects, and they just add to the background noise. But the music is okay compared to the mediocre sound effects. The engine sounds a lot like the engines in most other GBA racing games, annoying.
Thankfully, that’s one problem that gets fixed in a future NFS game. The worst sound effect you’ll hear is when you turn, meaning you hear it often. It’s a wheel screech that will make you cringe (and hit mute). There was much to be fixed in terms of sound, but you can take some solace in the fact that the creators did realize their mistake for future releases.
Addictive - 8 / 10 There isn’t much of a learning curve. You can get started without trouble, and you’ll have a decent chance of winning your first race. While your opponents do get more difficult as you progress, it takes many races for you reach that point, and by then you’ve improved enough to have a fair shot at the win. Therefore, once you start, you’ll find that you’re doing well enough stay interested.
It’s definitely addictive, and it’s easy to lose track of time. While racing game without challenge isn’t much fun, one that’s fairly simple to play can keep you from getting stuck for long and grab your attention. Makes sense, right? While it’s not the type of game to play for hours on end, I’m certain that you won’t be satisfied with just one race.
You’ll keep wanting to race, and you’ll find it difficult to stop. Climb to the Top - 2 / 10 There isn’t much of a story, and you wouldn’t expect one from a racing game. And while NFS does utilize a storyline in Own the City (2006)-interestingly enough-it would be unfair to expect one here.
But you do play as an aspiring racer, who aims to be at the top. You start in 11th, and you work your way up one rank at a time. Decent Depth - 5 / 10 If you want to dive right into the competition, you choose “Underground Mode”. In it, you’re not only challenging the people ahead of you, but also getting challenged by those whom you previously beat. So your place in the ladder isn’t safe; you’ll move up and down, depending on your wins and losses.
You can win a certain amount of cash for each match, and this can be used for car customization. But this is high-stakes, so losing the challenge will, in turn, result in a loss of money. If you just want a quick race with no consequence, there’s an option for you, “Quick Race”. In it is a variety of races to choose from, including circuit, sprint, drift, and drag. You get to choose the course, the difficulty, and number of laps. It’s a simple and familiar interface that you should have no trouble with.
There’s also a variety of cars and a whole menu of customizations to choose from as you progress. It’s not necessarily the most essential feature, but it’s more that you can do. While the depth isn’t notable, it isn’t terrible either.
You won’t get lost in what to do next, and yet there’s still enough variety to keep you engaged. AI isn’t too Tough, but Collisions have Issues - 5 / 10 Overly difficult AIs. Control Issues.
Those are two things that can ruin a racing game. Thankfully, Underground has neither. The AIs are fairly easy to beat, even for new players.
If you turn up the difficulty, then you might have more challenge, but it’s your choice. You don’t need many tactics.
As long as you turn close to the walls, you should be set. You shouldn’t have much trouble with controls; they’re really easy to use. The most difficulty comes from collisions.
As explained earlier, the lack of a mini-map makes predicting turns much harder. It’s quite likely that you’ll hit a few walls. The collisions are unpredictable. On some occasions you’ll just glance off the wall, and others you’ll spin and lose your lead. The same happens when you hit another car. Either they move in the direction you hit them in, you get slowed down, or your car spins out of control. It seems like there should be some logic behind what happens, but there doesn’t seem to be.
You’ll often see non-racing cars in racing games. They serve as obstacles to make your life harder.
They’re in Underground, but they’re quite different. Instead of driving on the race’s road, they drive on perpendicular roads that intersect yours. These automobiles are almost impossible to foresee, and it’s the most luck driven component of the game. While there are collision problems, the game doesn’t have much natural difficulty. Worth Exploring - Overall: 6.7 / 10 Graphics: 9. 25% = 2.25 Sound / Music: 4.
25% = 1.0 Addictiveness: 8. 25% = 2.0 Story: 2. 5% = 0.1 Depth: 5.
10% = 0.5 Difficulty: 8. 10% = 0.8 (Optimal difficulty was 7/10) Sum = Overall Score = 6.7 / 10.0 To sum up, Underground was an exceptional start to the NFS GBA ports, and while it did have plenty of room for improvement, we know now that most of the issues were fixed in later games. But by itself it’s still an addictive game with exceptional graphics, one which can’t be dismissed easily. If you want to play a solid GBA racing game with quality graphics, and smooth controls, try this one, or its successors out. Let me know if you find yourself unable to slow down.;) Graphics 9 Sound 4 Addictive 8 Depth 5 Story 2 Difficulty 5. Need For Speed: Underground is the seventh game in the long running Need For Speed racing series. Underground revolves around illegal nighttime streetracing with heavily modified import cars and has been greatly influenced by the movie 'The Fast And The Furious' and its sequel.
Players get the chance to build their own racing machine almost from ground up, with hundreds or real licensed parts and lots of licensed cars, including the Mazda RX-7 and the Nissan Skyline GT-R. The game also features over 100 single player races and a hiphop/hardrock soundtrack including artists such as Mystikal, Rob Zombie and The Crystal Method.